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Five nights at candys 3
Five nights at candys 3












five nights at candys 3

The game rarely ever depends on overly random things (at least in the nights), so things should be more reliable. The only thing I'm unsure about is the difficulty, which was really difficult to difficulticize.

five nights at candys 3

It's been a learning curve, in learning my own limits (and believe me, I've learned my lesson).Īnyhoo, the game's finished, hopefully any huge bugs have been squashed to non-existence during my most recent high-pressure sweep through a clickteam file with 60+ individual frames each with hundreds of lines of code. And I don't regret telling you guys that "now it's super close to completion!!" over a million times. I thought it would be the same with FNAC 3 (obviously I was wrong). If you remember with the previous two games, the games were released within a month's time of the release of their respective trailers. I thought the game was going to take about half a year to make, which was why I prematurely wrote "coming soon" at the end of the trailer. Some would say that it was a mistake to announce the game as early as I did, but I honestly don't regret it. This game is probably one of the biggest FNAF fangames ever made, not in filesize, but in the amount of content and the quality of that content. Yeah I know, it took way longer than any of us expected, but honestly it's for the better.














Five nights at candys 3